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Bis220 Wireless Technologies

Bis220 Wireless Technologies.
Wireless Technologies Proposal Team B BIS/220 July 2, 2012 Dr. Richard Swafford Wireless Technologies Proposal As Party Plates grows and becomes more successful, new technologies need to be implemented to allow the company to better serve our customers. Today we are going to lay out a new plan to make our deliveries more efficient. Our customers are our number one priority essay writer uk. Serving them with a better product and pinpointing delivery times will help us achieve this. To accomplish this, we are proposing that we integrate two types of wireless technologies in our delivery trucks: GPS tracking systems and Bluetooth.
GPS System Currently, we have five trucks operating all over the city at any given time. With grid lock and accidents, implementing the GPS system will allow our drivers to navigate with HD Traffic information around these areas and make delivers on time. The system we are proposing is the TomTom GO Live 1535M. With this system, Party Plates can set up a Twitter account and our drivers can keep companies informed on what time they expect to deliver. Additionally, if there are any issues with delivery, Twitter messages can be sent out to inform the company of that as well.
The device can also locate the cheapest fuel prices which in the long run, will save the company money. However, there is a small drawback to this system. According to CNET Reviews. com the system says that, “searching the connected services is clunky and, at times, intuitive (CNET 2012). ” Each unit costs $179 dollars per unit and installation is as simple as installing mounts in each truck to hold the devices, totally costs being approximately $1000. Bluetooth Next we would like to equip each truck with Bluetooth technology to seamlessly keep our customers connected with our drivers via phone.

Our drivers are already using cellphones, however, with the current law, only Bluetooth devices are legal to use in our trucks. We are proposing purchasing Aliph Jawbone Era Bluetooth devices for each driver. This will allow our drivers to take calls without taking their hands off the wheel. The only downfall to this system according to CNET Reviews. com is that,” The Aliph Jawbone Era doesn’t have a dedicated volume rocker, and the way it fits the ear is not as easy and comfortable as we would like (CNET 2012). ” References CNET Reviews (2012). Latest Technology Reviews. CBS Interactive. Retrieved from http://www. cnet. com/? tag=hdr

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The Real World of Technology

The Real World of Technology.
This essay is in context to Ursula Franklin’s “Real World of Technology”. Urusla Franklin is an Author, research Physicist, Metallurgist and Educator. She was born on 16th September, 1921 in Munich, Germany. She is known for this reading, The Real World of Technology, which is based on her 1989 Massey Lectures, and The Ursula Franklin Reader: Pacifism as a Map, a collection of her papers, interviews, and talks. In this reading, the Author, Franklin has named the title “The Real World of Technology” because she wants to speak out or tell the real truth about technology.
She wants spread awareness to the world regarding the ill effects of technology on humanity. If left-unchecked technology will eventually destroy society as we know it. She differentiates the use of technology in the past, what it is at present and what it will be in the future. Franklin illustrates her point by focusing on the effects technology has had on society and cultures in the past. She uses examples from China before the Common Era to the Roman Empire, with a majority of examples coming form the last one hundred and fifty years. Such as the Industrial Revolution and the invention of electronic mail.
Franklin contends that for society s sake, people must question everything before accepting new technologies into their world. In the book, Franklin s argument urges people to come together and participate in public reviews and discuss or question technological practices that lead to a world that is designed for technology and not for society. The Real World Of Technology attempts to show how society is affected by every new invention that comes onto the market and supposedly makes life more easy going and hassle free while making work more productive and profitable.

The lectures argue that technology has built the house in which we live and that this house is continually changing and being renovated. There is very little human activity outside of the house, and all in habitants are affected by the design of the house, by the division of its space, by the location of its doors and walls. Franklin claims that rarely does society step outside of the house to live, when compared with generations past.
The goal for leaving the house is not to enter the natural environment, because in Franklin s terms environment essentially means what is around us that constructed, manufactured, built environment that is the day-in-day-out setting of much of the contemporary world of technology. Nature today is seen as a construct instead of as a force or entity with its own dynamics. The book claims that society vies nature the same way as society views infrastructure as something that is there to accommodate us, to facilitate or be part of our lives, subject to our planning.
Franklin writes in-depth about infrastructure and especially technological infrastructure. She claims that since the Industrial Revolution, corporations as well as governments using public funds have invested heavily into technological infrastructures and that: the growth and development of technology has required as a necessary prerequisite a support relationship from governments and public institutions that did not exist in earlier times.
Franklin feels that the current environmental crisis that is facing the world–polluted air and water, acid rain and global warming to name a few, are due to the infrastructures built to support technology and its divisible benefits. Because of the newfound relationship between government and the private sector and the fact that these infrastructures can’t be built without the governments of the world, the state is just as much to blame for the current condition of the environment as any polluting cooperation.
The difference between a private company and the government, Franklin insists, is that citizens surrendered some of their individual autonomy (and some of their money) to the state for the protection and advancement of the the common good – that is indivisible benefits. When governments do not attempt to stop the destruction caused by the creation of these infrastructures, the government is doing a disservice to its citizens. Just as the Industrial Revolution led to productive and holistic divisions of labor, she fears that new technologies non-communication technologies

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Nanophase Technologies

Nanophase Technologies.
Observation I Strategic Implication I Cumulative losses since inception I Menopause will need additional financing to complete another year of operations. Its apparent that the company has experienced cumulative losses to the value of $34,754,188. As of Deck 2011, has $7. 4 million available in cash and investments. I Too many current development projects I Menopause does not have enough products or customers to generate revenue stream to support projects.
This also resulted in lack of business focus. I Menopause employs too many team members I When a company is operating at a ass of $34 million, its not viable to be operating with 51 full time workers (1/3 having Masters degree implying higher annual salary) accruing excessive labor costs without a ROI. I Primary revenue stream coming from one customer I In 2001, Menopause obtained 75% of its revenue from one customer.
Particularly through economic hardship, reliance upon one customer is a risk, potentially leading to immediate closure if the customer were to go under. I Competitor profiling I Insufficient awareness of competitive market – affecting Monoplane’s ability to moment effectively and forecast future challenges/opportunities I High revenue ; R;D costs I Cost of manufacturing and R;D costs are way too high considering product revenue generated.

Investing further in assets that isn’t selling, and having to pay storage fees, over and above cost of goods is not financially viable – resulting in company operating at a loss I Core Problem I How can Menopause Technology expect to generate a profit when they do not have enough money coming in to sustain day-to-day operations? I Recommended (SMART) Objectives I Recommended Strategies I 1 . Develop and present each of Monoplane’s customer with 2 new promotional programs for next financial year.
I Develop promotional programs for current customer base, incentives them to pre-purchase upfront. | 2. Increase sales by 50% in 2002 | Focus on sales team development and implementation of strategic sales strategy. I Evaluation ; Justification of Strategies I 1 . Menopause has operated at a loss since inception and will not be able to continue operations without sourcing additional funds. As such, it is reliant upon instant cash flow drilled into the business to sustain current business operations, which can be acquired through uptake of promotional programs with current customers.
Whilst this is not a long-term solution, it will provide a short-term solution to financially prop up the business. 2. Menopause hasn’t achieved any significant growth in sales between 2000 and the first half of 2002. They need to focus sales strategy on closing deals, growing customer base and better servicing current customers. Need to beef up current sales team through sales training and development, incentives (and sales targets) and managerial support and mentoring to enable them to perform at a higher level and achieve sales targets. I

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How Post-World War Ii Technology Changed America

How Post-World War Ii Technology Changed America.
How Post-World War II Technology Changed America 5/3/2012 AMH 2020- Yellow Class Angelika Vasquez Professor Brian Milner During the post-World War II era everything in our nation seemed to change. The post-World War II era had significant technological advances that changed politics, the economy, and the way people interacted with one another. Three of the biggest technological advances during this era were the introduction of the atomic bomb, television, and space race technology. 945 to 1949, the Atomic bomb changed politics and introduced the military industrial complex. Television, in the 1950’s, changed the way people thought. During the 1960’s there were many new space race technologies introduced that changed the way Americans received information. The atomic bomb, television, and space race technology significantly changed America. Atomic Bomb Cold War- Julius and Ethel Rosenberg After Dwight D. Eisenhower left office, he warned about the growing influence of the military-industrial complex, in American government and life.
The military-industrial complex was first coined by Eisenhower, during his farewell address in 1961. This complex defines the combined effort of big business and the military to press for an ever-increasing share of national resources for the development of new weapons. Many politicians during this time believed that the military-industrial complex promoted policies that were not in the best interest for America, and that the growth of the military-industrial complex could perhaps undermine American democracy. The Cold War had created a warfare state.
Because of the atomic bomb, civil defense drills required people to crawl under their desks at work or school; high schools named their football teams “The Atoms”; and songwriters wrote about the end of the world. Movies warned of the dangers of the bomb or made grim jokes about the fate of humanity. In the late 1940’s, faced with the possibility of a nuclear war, Americans began building bomb shelters. Bomb shelters were built in either your backyard or your basement that were meant to offer substantial protection. Television

By the late 1950’s, almost ninety percent of American homes had a television set. Television transformed the way Americans did politics. During the Kennedy versus Nixon election, television played a key role in their election campaigns. During the Kennedy-Nixon debates, Kennedy had more of an appeal than Nixon. Although campaigns were already relying less on political parties and more on money before the introduction of the television, television helped accelerate this idea. John F. Kennedy emerged with a disputable national vote plurality over Richard M. Nixon by a razor’s edge of . 7 percent in popular vote (49. 72% to 49. 55%) that converted into a 303 to 219 Electoral College victory. Some historians believe that without the television, Kennedy would not have won the 1960 election. In fact, John F. Kennedy himself stated that, “we wouldn’t have had a prayer without that gadget. ” Besides affecting politics, television also transformed American culture. The average American viewer spent a little over five hours a day in front of a television screen. American television was paid for by private enterprise, unlike Europe’s government financed television.
During the mid 1950’s advertisers spent an estimate ten billion dollars to push their advertisements on the air. Television transformed American culture into a consumer culture. Television also changed the way Americans live, and the ideology which Americans lived by. Popular television series, such as Leave It To Beaver, portrayed the ideal family as a male breadwinner, a woman full-time homemaker, and three or four children. On television, married women did not have paying jobs and depended on their husbands. Americans began getting married at a younger age and the birthrate soared.
Space Race Technology Microwaves Cell Phones Home Computer Bibliography “Atomic Culture. ” Social Culture. <http://www. centennialofflight. gov/essay/Social/atomic_culture/SH23. htm> (accessed May 3, 2012). Renka, Russell. “The 1960 Kennedy v. Nixon Election. ” The Modern Presidency. cstl-cla. semo. edu/renka/ui320-75/presidents/kennedy/1960_election. asp (accessed May 3, 2012). Roark, James L.. Understanding the American promise: a brief history. Boston, MA: Bedford/St. Martins, 2011. ——————————————– [ 1 ]. Roark, James L..
Understanding the American promise: a brief history. Boston, MA: Bedford/St. Martins, 2011. 717. [ 2 ]. “Atomic Culture. ” Social Culture. http://www. centennialofflight. gov/essay/Social/atomic_culture/SH23. htm (accessed May 3, 2012). [ 3 ]. Renka, Russell. “The 1960 Kennedy v. Nixon Election. ” The Modern Presidency. cstl-cla. semo. edu/renka/ui320-75/presidents/kennedy/1960_election. asp (accessed May 3, 2012). [ 4 ]. Roark, James L.. Understanding the American promise: a brief history. Boston, MA: Bedford/St. Martins, 2011. 765. [ 5 ]. IBID, 764.

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Innovative IT technologies

Innovative IT technologies.
 Innovative IT technologies have opened previously closed doors for companies operating in hospitality and tourism spheres. State of art software solution is able to enhance company’s staff efficiency along with multiplying financial benefits gained from doubled flow of customers. We live in time, when the best imaginable software solution for any sphere can become a reality in days. The extensible markup language separates perfectly the content from style.
On the other hand Data Mining gives an opportunity to diagnose the requirements accurately addressing needs at runtime. Open source software is accessible thru the internet. Successfully operating organizations in hospitality and tourism sphere got it right launching the state of art managerial programs for staff and assets, and implementing new services frequently. Club Management Club Sec is a lending club system developed with the purpose to create an efficient registration on line system for lending (Levitt, 2000, p. 2). The most important features designed by SEC Company include the continuing servicing of all previously registered and funded accounts, immediate access user to his online account, instant portfolio monitoring, and funds accessibility without unexpected changes to happen. All this description ensures the customer in substantial security of his deals and reliability of selected vendor. Important Features for State of Art Solution to be used in Hospitality and Tourism Industry
The selected system should to be an up-to-date full-featured system contributing to the efficient solution of problems that hospitality and tourism establishments face. One of the main tasks is an automation of the existing stereotyped registration system and customers requirements fulfillment. Service processes’ automation envisages knowledge management, automation of workflow and paper work, reporting, personnel management, advanced billing system, efficient accounting of the funds, implementation of insurance activities, etc. Read about Carson Container company

The provisions for future system development should be focused on creating advanced software system for industry, enlarging the common information space, development of popular e-card of every client, covering the whole service process of the clients, support of the decision-making process, monitoring the overall condition of clients’ profile, including the level of satisfaction from services received, accurate analysis of dynamic parameters, integration with the various equipment broadly used in the sphere, creation of standard reporting forms.
Main Components of Informational System The popularity of the Sec system is guaranteed with its interactive facilities, advanced facilities for the group work, capacity to provide the facilities of the individual work of the user, automation of the activity, integration of the existing infrastructure into the system, safety and security of the informational system. For successful system integration it is required to obtain IT equipment, video surveillance system, network, communications system, storage of the information, situational centre.
Within technical characteristics of Club Sec System, I would like to stress facilities, which are important for efficient team work of service providers (Gannon, 2009, p. 1). Electronic Meetings are implemented with intention to cover conference planning, system of video conferences, opportunity to combine video and audio-conferences, recording and storage of the conferences, search system and preparation of the reports. Work planning process is to be accomplished with the automation of the plan development process and monitoring of the fulfillment.
Project and process management is a substantial part of the system operating with management of the complex measures, management of the economic activity of the establishment, etc. Security is the key point of the system, which is concerned with the protection of all levels of access to the information system, the organizational measures software and hardware measures, the monitoring of the system usage, management of access rights, and usage of personal electronic digital signature.
References: 1. Levitt, A. (2000). Speech by SEC Chairman: Remarks at the Economic Club of Washington. U. S. Securities & Exchange Commission, 6 April, p. 2. 2. Gannon, P. (2009). Lending Club SEC Update During the Quiet Period. Personal Loan Portfolio, 20 June, p. 1. 3. NFS. Hospitality & Leisure IT Solutions. Retrieved from http://www. nfs-hospitality. com/, 26th of May, 2009.

Innovative IT technologies

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Essay about Technology in the Classroom

Essay about Technology in the Classroom.
Technology, as we all know, is helping and improving many aspects of life. Technology is “the use of science in industry, engineering, etc. , to invent useful things or to solve problems. ” (Merriam-Webster). Using technology is education for the purpose of better understanding is a positive step taken by most of the schools all around the world. Technology can play an important role in improving education systems, changing the student-teacher role, and technical skills of kids, but just like everything else, there are disadvantages.
Every day you will see a change in a school classroom. Technology is everywhere and now more than not, you will see at least one student using technology for educational purposed. When technology comes into play, the roles of students and teachers will change. When students use technology as a resource or form of communication they are no longer passive thinkers. (Effects of Technology). They begin to think actively and independently because they make their own choices about how to deal with the information they find.
The use of technology enables many students to think about information, making accurate decisions, and enhancing their skills; something that a teacher-taught class cannot really do for students because everything is written out for them. Along with the student role changing, the role of the teacher will also change because the student technically does not really need to teacher’s guidance. “During 10 years in the profession, I’ve seen technology alter the role the teacher almost beyond all recognition. Teachers have undergone a Kafkaesque metamorphosis from Mr.

Chips to Mr. Jobs; […]”. (Britland, 2013). The teacher will no longer be the head of the class, giving the students the information they need to pass the class or give them the instruction that they once needed. All the teacher does is tell them what the assignment is while the technology is showing them what to do. The teacher is no longer the teacher, just the facilitator, mentor more like. Technical skills is not something you normally see in children, but early exposure to technology can teach them way ahead of their time.
They will learn a lot of the software that they will end up needing in their future. “In today’s elementary classroom, technology aids expression. Students learn to make visual presentations, design websites for science projects and write book reviews as bloggers. ” (Thomas-Fox, 2013). Even though the software that they are learning to use now may change later on, they are at least getting the basic understanding and knowledge of the tools and technology that will later change.
Just like there are advantages of technology in the classroom setting, there are also disadvantages. One major disadvantage of technology in the classroom is the financial aspect of it. Not every school or every family can afford the numerous pieces of technology needed to advance their child’s education. Not only is it a one-time expense, once the technology is purchased, its costs for all of the upkeep and maintenance of the software may be too expensive for the school to afford. Money is not the only downfall to having technology in schools.
Just as previously talked about, the role of teachers will change because once the students get used to being on the computers and the technology becoming teacher, the actual teacher will have a hard time trying to get the students’ attention. The concentration level of the students may also dwindle because there are a lot of other things that can potentially catch the eye of a child. There are games, social sites, etc. Anything could possibly go wrong when having technology as the prime source of instruction and work. Technical problems, like a slow/bad connection, for instance.(Gozalutem, 2012).
Or what if a computer shuts off without the child’s work being saved? That is a big problem. Nothing is worse than losing your work. To every advantage, there is a least one disadvantage that can counter argue. Technology has been used in classrooms as early as 1967. As we all can see, technology is making a big boom in education. The role of teachers and students are beginning to change. Students become more dependent on computers to teach those lessons as the teacher acts more like a mentor than an instructor.
Along with the advantages of roles changing, children gain outstanding technical skills enabling them to have a better understanding for future technical changes. Aside from the good changes, depending solely on technology for teaching can have its negatives, like kids getting distracted by all of the extra apps on the computer like games, social sites, etc. Also, there could be those pesky technical problems causing your computer to force close maybe making you lose work. Technology is good and is only getting better, but there is a better time and place for technology other than school.

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High Altitude Platforms (Haps) Technologies Market

High Altitude Platforms (Haps) Technologies Market.
High-altitude platform technologies are promising technologies which clubs the benefits of satellite and terrestrial communication systems. HAPs offer broadband communications to user at relatively lower cost. They are featured by low maintenance, easily deployable that is why they offer an excellent alternative for various network operators who are in the search to get maximum coverage that satisfies the increasing demand for higher capacity. HAPS are usually airships, balloons, present within the stratosphere.
An enormous interest has grown worldwide to examine their use not only for emergency services, but also for broadband communications, traffic monitoring, and navigation cellular. Global market can be segmented on the basis of geography into various segments such as North America, APAC, European Union, and Rest of the World. The market can also be segmented on basis of applications into various segments like high-speed wireless communication, real-time monitoring of the region, for surveillance and intelligence gathering, and weather monitoring and studying.
The global high-altitude platform technologies market is a multi-billion market and is expected to show a steady growth over the period 2012-2017. Some of the key factors driving the market include rapid deployment, large area coverage, low cost for upgrading the platform, large system capacity, smaller cells than satellites, flexibility in responding traffic demands through adaptable and extensive frequency reuse. Some of the factors restraining the market include higher cost of establishment, station keeping and stability, system level requirements, propagation and diversity.

The market is having many opportunities in the future in various segments such as Surveillance and positioning, differential GBS, remote sensing, seismic monitoring, flood detection, tactical communication, traffic monitoring and control, broadband wireless access, bandwidth on demand, and oil & gas exploration. HAPs have many applications including high-speed wireless communication, realtime monitoring of the region, for surveillance and intelligence gathering, and weather monitoring and studying.

High Altitude Platforms (Haps) Technologies Market

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The Legacy and Impact of the Shinkansen Technology

The Legacy and Impact of the Shinkansen Technology.
Japan was among the countries that realized the potential problems of the automobile. In thickly-populated cities such as Tokyo and the huge population of the country itself, the car was not the way to move forward. Japan pioneered in the construction of a dedicated railway line suitable for high speed travel (Keating, “The Shinkansen”). In response to its transportation woes, the Japanese Parliament approved the construction of a railway line in 1958.

After only five and a half years of construction, the tracks became fully operational in October 1964 just in time for the Tokyo Olympics to be held in that same year (Raynor, “Japan Bullet Train”). History of the Bullet Train Shinkansen is the name of every train that travels throughout Japan. Regarded as the first high speed train in the world, the Bullet train can travel at speeds of 210 km/h (131 kmh). At that time, no other trains in any other country, including the United States, could travel at such tremendous speed.

During that period, there was no real concept of “high speed” but nevertheless the success of the shinkansen technology paved the way for Europe to adopt similar technology (Keating, “The Shinkansen”). The original trains serviced commuters between Tokyo and Osaka. The initial line covering Tokyo and Shin-Osaka covered 515 kilometers. In 1972, the Sanyo line started servicing passengers from Shin-Osaka to Okayama and was extended to Hakata in 1975. Three additional lines from Omiya to Morioka, Omiya to Niigata, and Tokyo to Nagano were opened to the public in 1982 and 1997, respectively (Keating, “The Shinkansen”).
With average speeds of 264 kilometers per hour, the Shinkansen train can cover the 192 kilometer stretch from Hiroshima to Kokura in 44 minutes. The first train ran at 200 kilometers per hour and was eventually increased at 220 kilometers (Keating, “The Shinkansen”). In a report by JR Central in 2003, it was revealed that the average arrival time of the bullet train was 0. 1 minutes or 6 seconds within its estimated time of arrival. This is includes potential natural and human accidents and errors and is computed from its total 160,000 trips. In 1997, the bullet train set a record of 0. 3 minutes or 18 seconds (Keating, “The Shinkansen”).
Originally designed to transport passengers and freight trains day and night, the Shinkansen line only carries passenger trains. It undergoes daily system shutdown from 12 midnight to 6 am for maintenance. However, there are overnight trains running on the parallel narrow gauge line (Japanese Lifestyle,”Shinkansen History”). The shinkansen train consists of sixteen cars, each measuring 25 meters in length. The longest train measures 400 meters from end to end. As expected, the stations are likewise lengthy in order to accommodate the long trains (Japanese Lifestyle, ”Shinkansen History”).
The 320 mile stretch from Tokyo and Osaka covered by the train was worth $640 million to construct. In its first eighteen months of operation, it was the only Japanese rail line that runs for profit. At the start, the bullet train traverses the Tokyo to Osaka route but now it runs throughout the entire Honshu region. The Japanese government has built new lines (Raynor, “Japan Bullet Train”). In October 23, 2004, the Shinkansen train experienced its first derailment as a result of the Chuetsu Earthquake. Eight of the ten rail cars of Toki No. 325 got derailed close to the Nagaoka Station in Niigita.
Fortunately, none of the 154 passengers was injured or killed (Japanese Lifestyle, ”Shinkansen History”). More than 40 years after it opened its first train, the Shinkansen network has transported more than six million passengers without suffering any major accident. The word “bullet train” is renowned only abroad but when in Japan, visitors would only see Shinkansen on English signs (Japanese Lifestyle, ”Shinkansen History”). The Description of Each Line The Shinkansen railway network has seven lines that services passengers. The Tokaido Line, which is the first that was opened in 1964.
It makes trips from Tokyo and Osaka, adjacent to the Tokaido Road connecting Edo and Kyoto during the Samurai era. Eventually, it went on an expansion to include the Sanyo Line which runs from Hiroshima to Fukuoka. There are three lines running on the Tokaido/Sanyo Line (Japan Railways Group, “Shinkansen”). The Tohoku Line operates in the principal cities of Sendai and Morioka. Currently, it expands to Hachinohe and in the future it will include Aomori. Located in the northeastern region of Honshu Province, Tohoku is popular for its hot springs and mountain regions (Japan Railways Group, “Shinkansen”).
The Akita Line provides its passengers with a scenic sight of Lake Tazawa as well as Kakunodate, the town famous for its samurai. The Akita Line crosses Honshu Province to the city of Akita, crossing the Japanese Sea (Japan Railways Group, “Shinkansen”). The Yamagata Line branches off from the Tohoku at Fukushima and is connected to the inland cities of Shinjo and Yamagata. On the other hand, the Joetsu Line has been established as an important link to Russia since the 1990s (Japan Railways Group, “Shinkansen”). The Nagano Line was built for the purpose of connecting Tokyo to Nagano for the 1998 Winter Olympic Games.
It serves as the transportation of people who flock to the mountainous region of Central Japan away from the heat of the summer or to go skiing during the winter (Japan Railways Group, “Shinkansen”). The newest member of the Shinkansen network is the Kyushu Line located on Japan’s southern islands. Currently, it connects Shin-Yatsuhiro with the southern city of Kagoshima (Japan Railways Group, “Shinkansen”). The computer program responsible for operating the Shinkansen train is run by electrical energy. Pantographs, which are cables positioned overhead, are set up on individual trains accepts the electrical energy.
They supply and regulate the flow of power into the train. The 500 series bullet train will no longer have the pantographs (Raynor, “Japan Bullet Train”). Further Developments The 500 series bullet train introduces an advanced technology. They are faster and provide more aerodynamics. Their average speed is 199 miles per hour and its maximum speed while running is 186 miles per hour (Raynor, “Japan Bullet Train”). The 500 series bullet train has a length of 82 feet and a width of 11 feet, which is huge enough to accommodate passengers of varying size.
Its 12-foot ceiling gives the tallest passengers plenty of room to operate (Raynor, “Japan Bullet Train”). The 500 series Shinkansen train is composed of sixteen cars and can accommodate a total of 1,324 passengers, which can be divided into 200 first class and 1,120 second class accommodations. Its aluminum honeycomb panels minimize the sound pollution of the tires on the tracks as well as other external noises produced by the train (Raynor, “Japan Bullet Train”). The new tracks being constructed are very different from the old ones. The super-express track will have shorter spaces between the rails.
It will likewise utilize a new power gauge. The new track will likewise cover a total of 1,954 kilometers (Raynor, “Japan Bullet Train”). The Impact of the Bullet Train Japan has a huge population which is about half of the size of the United States. The Shinkansen technology has greatly boosted Japan’s economy. It did its share in minimizing the number of automobiles plowing the busy streets of Japan. It has reduced the number of hours that workers would need to go to their work or other interesting places (Raynor, “Japan Bullet Train”). Conclusion
The bullet train was introduced in Japan in 1964 which originally extended 515 kilometers from Tokyo to Osaka. Eight years later, the Sanyo line was opened for commuters from Osaka to Okayama and eventually Hakata in 1975. Three additional lines were built from Omiya to Morioka, Omiya to Niigata, and Tokyo to Nagano in 1982 and 1997, respectively. Covering a stretch of 192 kilometers from Hiroshima to Kokura, the Shinkansen has an speed of 264 kilometers per hour in 44 minutes. The first train ran at 200 kilometers per hour and was eventually increased at 220 kilometers.
Electrical energy is harnessed to the computer program which is chiefly responsible for running the Shinkansen train. The electrical energy flowing to the computer program is accepted by overhead cables called pantographs, which are likewise responsible for the regulation and flow of power into the train. Howeve, with the arrival of the 500 series bullet train, pantographs will be replaced. The new 500 series bullet train will utilize more advanced technology. They are faster and provide more aerodynamics. It will have an average speed of 199 miles per hour with maximum speeds of 186 miles per hour.
The 500 series bullet train is 82 feet long and 11 feet wide, making it spacious enough to accommodate commuters with varying sizes. With a 12-foot ceiling, tall passengers will have sufficient room to operate. The 500 series Shinkansen train will consist of 16 cars and can accommodate up to 1,324 passengers. Commuters have an option to choose between 200 first class and 1,120 second class accommodations. Its aluminum honeycomb panels minimize the sound pollution of the tires on the tracks as well as other external noises produced by the train.
Works Cited Keating, Oliver. “The Shinkansen (Bullet Train)”. O-Keating. com. 07 October 2008. <http://www. o-keating. com/hsr/bullet. htm> Raynor, Chris. “Japan Bullet Train”. Charlotte Country Day School. 07 October 2008. <http://www. ccds. charlotte. nc. us/History/Japan/03/raynor/raynor. htm> “Shinkansen (Bullet Train)”. Japan Railways Group. 07 October 2008. <http://www. japanrail. com/JR_shinkansen. html> “Shinkansen History”. Japanese Lifestyle. 07 October 2008. <http://www. japaneselifestyle. com. au/travel/shinkansen_history. htm>

The Legacy and Impact of the Shinkansen Technology

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Multi Touch Technology

Multi Touch Technology.
The development of human technology has reached a new height. As Bill Gates have also revealed, people no longer interested in sophisticated gadgets which are hard to interact with. The term he use was ‘natural technology’, which represent the rise of technological devices that can be interacted with using human’s most natural abilities, like writing on screen instead of using keyboards, and touching screens instead of using stylus. The growing popularity of natural technology has spawned new gadgets, new features which are previously considered impossible.
Multi Touch Technology is one of those rising technology today. It is the symbol of a world entering new era where technology actually serves to make lives easier rather than more complicated. In this paper I will elaborate the applications, history and development of the Multi Touch Technology in our modern world. II. Rise of Multi Touch Technology Steve Jobs made a demonstration of Apple’s new phones at Macworld in 2007, and the feature that people are most interested at the time was the touch-screen interface which allowed more than one touch at a time.
The function allows people to perform functions that might previously be unimaginable, like zooming in and out by pinching the screen with 2 fingers and expand the pinch or narrow it (Green, 2007). In reality however, the capabilities of multi-touch technology is not actually maximized within phones, but in larger screens. The New York University has developed a multi-touch screen which is capable of accommodating as much as 20 or more fingers, in the form of interactive whiteboards or touch screen tables. Using these screens, multiple users can become collaborators.

The collaboration itself could take many forms, like networked brainstorming system, an animation collaboration interactive whiteboards and a diamond touch table, using which a group of people can sit around and collaborate on projects. . III. History of Multi Touch Technology Unlike what most people thought, the history of Multi Touch Technology has actually begun a long time ago. Bill Buxton from Microsoft Research stated that his team has been working on the technology since 1984, and he is sure that they are not the first to start developing the technology.
Other sources reveal that multi touch technology dates back to 1982 with the University of Toronto developing the first finger pressure multi-touch display. Afterwards, it was Bell Labs that engineered a touch screen that could change images using more than one hand. They actually collaborated with the University of Toronto and developed the Digital Desk which form supported the multi-finger and ‘pinching’ technology (Baig, 2007). The quite meaningful history of how the technology was developed however was actually made by Fingerworks, a Newark-based company run by the University of Delaware.
The device was called the iGesture Pad and TouchStream keyboard. Fingerworks was acquired by Apple in 2005. IV. Technicalities of the Multi Touch Technology Touch sensing in high tech devices has been around for quite some time, but multi touch sensing technology allows interaction in multiple points so that a user can interact with a system using more than one finger at a time. In further development of the technology, the system can even interact with multiple users at one time.
The technicalities of this technology allow much more sophisticated interaction formats than just allowing poking actions that we could get with the typical touch screen. Within the multi-touch system, the capacitors are arranged according to a coordinate system. The circuitry of this system then can sense changes at many points along the grid. This is possible because every point of the grid generates independent signals when they are touched and then it will relay the signal to the iPhone’s processor.
This technology allows the multi-touch device to determine the location and movement of simultaneous touches within multiple locations. However, due to this system’s reliance on capacitive material, the device would only work if we touch it with our fingertip. Using a stylus or wearing a non-conducive glove will not work (Buxton, 2008). In most multi-touch enabled devices, there are two choices of methods available. The first is mutual capacitance. Within the mutual capacitance, the capacity circuitry requires two distinct layer of material.
One layer carries the current and other detects the current at nodes. The other method is self capacitance which uses one layer of individual electrodes connected with capacitance-sensing circuitry. Both methods send touch data as electrical impulses to the system and it will react in response. To further elaborate on the technical aspects of the technology I will mention several different aspects makes the technology possible. Those aspects are: ? Degree of touch A multi touch technology enables a device to sense the degree of user’s touch to the screen.
The degree of touch which we are talking about here is referring to the extent of the pressure but the amount of area contacted, because as users push harder on the screen, their finger tip spreads over a wider point of contact and the system will pick up on the amount of area contacted. ? Angle of approach The technology can also sense the angle of the finger, relative to the screen’s surface. This would give the finger the capability of functioning like a virtual joystick, which is useful in 3D applications. ? Force vectors
Another feature of a multi touch screen is its ability to exploit the friction between the finger and the screen in order to apply various force vectors. For instant, a user can apply a force along any vector parallel to the screens surface, even a rotational one (Nakatani, 1983) V. Development of The Multi-touch Technology In order to describe development of multi touch technology development, I will be necessary to discuss how older multi touch enabled gadgets are operating. ? Multi Touch Screen, 1984 In 1984, the Multi Touch Screen was actually available using a transparent capacitive array of touch sensors overlaid on a traditional CRT.
It was already able to manipulate graphical objects with excellent response time. ? Multi Touch Tablet, 1985 It is a tablet capable of sensing arbitrary number of simultaneous touch inputs, absorbing data regarding the location and degree of touch. The technology take utilizes capacitance rather than optical sensing. It was considered thinner and much simpler than camera-based system. ? Sensor Frame, 1985 This type of touch screen uses optical sensors in the corners of the frame in order to detect fingers. The device uses DRAM IC with glass covers for imaging. The sensors can detect up to three dingers at one time reliably.
The device could also detect the angle that the finger came into the screen (McAvinney, P. 1986). ? Digital Desk,1991 The next milestone in multi touch technology development is the digital desk. It is the earliest projection of Tablet top system that used optical and acoustic techniques to sense fingers and other objects also (Wellner, 1991). ? Active Desk, 1997 Afterwards we have the active desk, which is a drafting table size desk that had a rear-projection data display. The rear projection screen was a translucent controlled graphics tablet and the stylus was operated with the dominant hand (Leganchuk, 1998).
T3 is a multi touch screen technology that uses bimanual tablet-based system with a number of techniques. Activities that are enabled include grabbing the drawing surface and scaling its size by moving the hand apart or towards each other, grabbing the background and rotate it and controlling the pivot point as well as the degree of rotation. VI. Recent Applications of Multi Touch Technology Applications of the Multi Touch Technology were actually stayed under the radar until Apple revealed the iPhone and Microsoft started to introduce surface computing.
iPhone was recognized as the gadgets that practically generated a wave of interest in multi touch computing, due to its small touch screen feature. Based on the iPhone technology, new programs like Truetouch appeared. In this chapter I will reveal the recent applications of the multi touch technology. Due to the presence of many competitive companies developing on the technology, it would be easier if the discussion of multi touch technology applications is divided in sub-chapters. Figure 1 Apple’s IPhone VI. 1. Apple’s Products As mentioned, the first application of multi touch technology was in the iPhone.
This application actually received many criticisms because experts believed that the multi touch technology can be maximized much more than that features which are available in iPhone. Afterwards however, there was the iPod touch, MacBook Air and Macbook Pro, which represented Apple’s commitment in utilizing the technology to its maximum extent. The latest version of MacBook Pro features a full glass multi touch trackpad which enables various gestures like scrolling, swiping between pages, rotating pictures and launching programs like Expose. VI. 2. Microsoft’s Products
After years of developing the multi touch application, in 2007, Microsoft produced the Microsoft Surface. It is a functional multi-touch table-top computer based on a standard Personal Computer Platform. In short, the product was a computer embedded in a table with a large, flat, touch responsive display. It utilizes small cameras allowing it to the touch of any object. The activities made possible with this application varying from a simple picture and video organizing until ordering food at a restaurant. Furthermore, it allows multiple users to work on one table at the same time.
Microsoft has also launched the Microsoft Windows 7 which is supported by the multi-touch applications. The product will contain multi-touch mapping application, photo viewing program and incorporation in the internet explorer 8 VI. 3. TacTable’s Products Tactable is a spin off from the graphics company Near Life. Their original product, the Near-Life, camera-based multi touch technology was transformed to a large multi touch table. This application of multi-touch technology is actually more popularly used as a gaming device. The Tactable allows simultaneous interactions by several people at once.
VI. 4. CUBIT’s products The next listed application was the technology by CUBIT. It is a scaled-down open source version of the Windows Surface. In practice, the engineers can actually reduce the cost of owning a multi touch table by sharing the CUBIT’s hardware schematics and software source code. This application is actually fostering innovation by giving engineers open platform to develop multi-touch applications. VI. 5. Perceptive Pixel’s Products Another application of the multi-touch screen is within the Perceptive Pixel’s products.
It is actually a company spawned from New York University’s consulting research department. The display within this application uses infrared LED (light emitting diode) and also an infrared camera to determine the point of contact. In this application, the inventor deliberately enable large collaboration spaces so multiple users can work and interact. The most famous application for the receptive pixel so far is the Multi Touch Collaboration Wall by CNN. VI. 5. Sparsh UI Sparsh Ui is a device that can provide multi touch applications with tools that can quickly prototype and develop multi-touch applications.
It is an open-source platform framework device with multi touch gesture recognition, developed by the multi touch group in Iowa State University Virtual reality Application Center. VII. The Future of Multi Touch In addition to the developments and applications that have been displayed above, we are witnessing the development of multi touch into various other applications. One example of multi application support is on the BlackBerry Storm. Figure 2 BlackBerry Storm The use of multi touch technology in telephones itself is expected increase up to 21 million sets by 2012.
The various other ways where multi touch can be used include: ? Governmental and military use ? Advanced gaming experience ? Concept mapping ? Enhanced Multimedia Experience ? Musical Composition, including mixing and recording ? Collaboration and Instruction on Interactive Whiteboards ? Concierge Services like planning the day, locating landmark, uplinking information to cellular phone, etc. ? Enhanced Dining Experience, using multi touch screens to order food, ask for refills, split check, pay the bills, order entertainment while dining, etc. Bibliography Baig, Edward.
2007. Table is set for computing. http://www. usatoday. com/tech/products/2007-05-29-microsoft-surface_N. htm Buxton, Bill. 2008. Multi-Touch Systems that I Have Known and Loved. http://www. billbuxton. com/multitouchOverview. html (accessed March 16, 2008). Green, Kate. 2007. Touch Screens for Many Fingers. http://www. technologyreview. com/Infotech/18079/? a=f Leganchuk, A. , Zhai, S. & Buxton, W. (1998). Manual and Cognitive Benefits of Two-Handed Input: An Experimental Study. Transactions on Human-Computer Interaction, 5(4), 326-359. McAvinney, P. (1986).
The Sensor Frame – A Gesture-Based Device for the Manipulation of Graphic Objects. Carnegie-Mellon University Nakatani, L. H. , John A Rohrlich (1983). “Soft Machines: A Philosophy of User-Computer Interface Design”. Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI’83): 12-15. http://doi. acm. org/10. 1145/800045. 801573. Retrieved on 2009-01-28. Wellner, P. (1991). The Digital Desk Calculator: Tactile manipulation on a desktop display. Proceedings of the Fourth Annual Symposium on User Interface Software and Technology (UIST ’91), 27-33.

Multi Touch Technology

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Interface Culture: New Technology Transforms the Way

Interface Culture: New Technology Transforms the Way.
Steven Berlin Johnson is known for his reputation of being able to scale what the future holds through a differential paradigm that he sets basing from the present society. His ability to do so has made most of his books a must read especially for those who are enthusiasts of change. Through the researches that he does, he has made it certain that the changes in the world that affects the human society are clearly explained and outlined as to how they positively or negatively affect the human development.
Through this, social and technological developments have been widely used as a topic for his books. Steven Berlin Johnson at present continues to startle the world of book-publication with his style of research and writing. He lives with his wife and two sons while he continues to write other books and do several columns for the internet at www.stevenberlinjohnson.com and he is the present editor of the Wired Magazine. He also continues to share his ideas to the young generation by being a resident writer in the Journal paper of the New York University Department of Journalism.
Among his other works include “The Ghost Map: The Story of London’s Epidemic and Hoe it changed Science, Cities and the Modern World”. This book has also been  one of the best selling published work of Johnson after he launched the “Interface Culture”.

I.About the Book
Interface Culture showed that one of the greatest advancements that the human society ever jumped into for the past ten decades was the development of the cyberspace or the Internet. Before the said advancement, it could be observed that seas and mountains have separated the world, and that people were living in two different sides of the world and that communication from both sides was not that easy to incur.
However, with the introduction of the cyber world, everything changes. It just happens that with just one click of a button, an individual could already be wired through to the world. This is the idea that Johnson point out in his written work. This book has been mainly devoted to help the society see the actual effects that the internet caused the cultures and the personal and behavioral development of people at present.
Certainly, it is through this book that Johnson himself tried to outline the future possibilities that could be brought about by technology in changing the actual view of the society as a whole to the reality of culture mixing and global peace as well. It could be noted that through this written work, he naturally gave life to the widely used system of communication. He clearly points out that a world without computers is quite unimaginable for the generation that has just been born today. To them, it would the past years without the existence of computers may have been quite boring an uncivilized. Yes, cyber world has completely changed the views of the society from what is necessary and what is simply a luxury in life.
II.Summary of the Book
Interface Culture focuses of technological advancements of communication, particularly the internet, and how it affects the society at present. The said book by Johnson has been mainly a rhetorical writing that helps the readers understand the reality of “Interface” and the great impact that it has upon the lives of those who are directly linked to the said technological development.
The interface avant-garde has quite been the core idea of the discussion that Johnson has presented in this book. The use of GUI’s (Graphical User Interface) have made it possible for certain individuals, even those who are not specifically involved in the usage of the Internet has caused much individual advancements among people in the society. It is mainly pointed out in this book that the changes that the introduction of the cyber world has radically performed social connection among races around the globe.
Among the said advancements, Johnson focused on the social impact of the said Interface. Cultures from around the world are already wired together and are thus able to learn about each other with just a click of the button. It could not be denied that it is through the Internet that people are educated about what happens on the other side of their own share of the globe.
Yes, the world became smaller and the nations became close neighbors. The Internet even surpassed what televisions could provide through actual-time-video-streaming. What happens within other countries could easily be observed by other through the connection that they have. With the Interface culture, anything is possible. Working, studying, researching and other things could already be done anywhere using a computer and the connection that the Internet provides.
With the existence of the cyber world, anything becomes possible and everything becomes easy within reach by anybody who is wired to the Interface Culture.
III.The Main Theme and Idea
The Internet is the doorway to interface culture (Johnson, 5). This is the most significant claim that Johnson particularly send to the readers through his book. It is through the wired culture that the society is connected to one another giving them the chance to understand people form all over the world and thus gain a wider perspective of why things happen.
It also opens up the mind of the people to the possibility of gaining peace through the wired connection that they have. Although discrimination and things a like has not been removed, it could be observed that cross-cultural relationships has been constantly developing ever since the Internet has been introduced.
However, along with the great provisions that the Internet provides the society, it could be noted that there too are those disadvantages that it brings the world. As it could be noted, it is not only the positive things that are presented through the Internet, there also exists several fraud and chaotic reports that are presented through cyberspace. However, it is upon the users’ discretion on which kind of reported occurrences he should believe and thus be affected by such. It still remains true that the actual development in the society still lies within the people’s decisions and not through the technological breakthroughs that the Internet makes accessible to the society.
IV. The Book’s Relation to Reality
Without any doubt, the book of Johnson clearly gives an actual view of the present society as to how it is directly affected by the development of technology. Certainly, because of the fact that everything in the present society of man is affected by technology and the existence of Internet, it is thus helpful that the realities behind the existence of the said invention is directly presented to readers.
As for the author of this paper, the important impact that it brings is simply the fact that the book covers much of the present situation of mankind as directly related to the cyberspace involvement. The said development has been causing several changes that impacts people’s lives as common individuals. The strong effect that computers along with internet-based communication provide has mainly re-shifted the views of the entire society from traditional to a completely modern perspective of life and living as well.
V. Evaluation and Critique
As an overall reaction upon the work done by Johnson in his book, it could be observed that his researches proved to be much helpful in helping the readers realize the impact of Interface Culture in their lives.
Some may have used the Internet for several years now and yet not realize the fact that they are already a member of an existing society that are wired through the cyberspace. The international connection that the current communication technology provides has been clearly one of the focuses of the book, which helps the readers understand the clear effect of technology in their lives.
Johnson has clearly defined what Interface Culture is and has mainly identified the need of everyone to both understand and be cautious to what the Internet, or cyber connection gives them access to. Basically, his enthusiasm and his knowledge on the background of the topic that the book discusses has made the book a must-read and a source of informative passages that would be greatly helpful for one to understand the importance of the emergence of technology and its interconnection with communication developments.
VI. Conclusion
The present society is living in a “wired-community” of the cyber world. With a closer look on the idealisms that Johnson portrays in his book, people would realize that indeed, the Internet and computer-technology have been able to take over the most important developments in the human society.
The economy, the individual development through education and thing alike has been made available to everyone through the Internet. This is the reason why interface culture has been regarded as the modern way of living. Yes, there are still a lot more to expect in the future, and there is nothing the society could do, but to be prepared on the changes that may happen in the future.
BIBLIOGRAPHY
Steven Johnson. (October 6, 1999). Interface Culture : How New Technology Transforms the Way We Create and Communicate. Perseus Books Group; Rep Sub edition. ISBN-10: 0465036805.
W.Colston Leigh Inc. (2007). Steven Berlin Johnson Biography. http://leighbureau.com/speaker.asp?id=327. (April 3, 2007).

Interface Culture: New Technology Transforms the Way

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Approximately 250 words

Total price (USD) $: 10.99